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,SEE DI6]5TLY
,UNO C>D GAME )
BRL "<,,GC#JF">
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,?ANK Y = PUR*AS+ F
,,RNIB4 ,9 ! UNLIKELY EV5T !
ITEM IS UNSUITABLE1 PL1SE
3TACT U )9 #AD "DS ( RECEIPT
TO OBTA9 YR RETURNS NUMB]4
,TO 5SURE YR RETURN GOES
SMOO?LY1 ! ITEM & ALL
COMPON5TS M/ 2 9 Z NEW 3DI;N
& PACK$ 9 XS ORIG9AL1
UNDAMAG$ PACKAG+4 ,= FUR!R
DETAILS & GUID.E ON RETURN+
FAULTY ITEMS1 PL1SE SEE !
,T]MS & 3DI;NS ( SALE & ,H[
TO 3TACT ,,RNIB SEC;NS ( ?
9/RUC;N MANUAL4
,PL1SE RETA9 ^! 9/RUC;NS =
FUTURE REF];E4 ,^! 9/RUC;NS
>E AL AVAILABLE 9 O!R =MATS4
G5]AL DESCRIP;N #B
,G5]AL DESCRIP;N
,! GAME ( ,,UNO IS = #B-
#AJ PLAY]S AG$ #G"6
,HOLD ! C>DS ) ! L;GE/
SIDE ( ! C>D RUNN+
V]TICALLY1 ) ! BRL FAC+ Y4
,! BRL DESCRIP;N = EA* C>D
IS EMBOSS$ ON ! TOP LEFT &
BOTTOM "R H& CORN]S4 ,!
COL\R SYMBOLS >E ;B = BLUE1
;G = GRE51 ;R = R$ & ;Y =
YELL[4
,PL1SE NOTE T ! BRL
9/RUC;NS = ! ,UNO C>D GAME W
9CLUDE LR & NUMB] SIGNS TO !
BRL M>K+S HI
DS !MVS H ! LR &
NUMB] SIGNS REMOV$ TO MAKE !
BRL QK] TO R1D = EA* PLAY]4
,! ACTUAL NUMB] HAS BE5
DROPP$ D[N A R[ DUE TO NO
NUMB] SIGN4 ,! LR ;,X ON !
NUMB] C>DS HAS BE5 ADD$ TO
/OP SIDS IF Y H A NUMB] C>D OR A
! OBJECT ( ! GAME #C
DRAW C>D4
,AN EXAMPLE ( ! BRL M>K+S
US$ ON ! BLUE SUIT ( C>DS >E
LI/$ 2L3
,BLUE #J "7 B#JX
,BLUE #A "7 B#AX
,BLUE #B "7 B#BX
,BLUE #C "7 B#CX
,BLUE #D "7 B#DX
,BLUE #E "7 B#EX
,BLUE #F "7 B#FX
,BLUE #G "7 B#GX
,BLUE #H "7 B#HX
,BLUE #I "7 B#IX
,BLUE ,DRAW ,TWO "7 BD#B
,BLUE ,REV]SE "7 BRV
,BLUE ,SKIP "7 BSK
,! BRL M>K+S ON ! SPECIAL
C>DS >E LI/$ 2L3
,WILD "7 WLD
,DRAW F\R "7 DR#D
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,! OBJECT ( ! GAME
,TO 2 ! F/ PLAY] OR
"PN]%IP TO SCORE #EJJ PO9TS4
,PO9TS >E SCOR$ BY RIDD+ YRF
! OBJECT ( ! GAME #D
( ALL ! C>DS 9 YR H& 2F YR
OPPON5T"4
,EA* PLAY] IS D1LT SEV5
C>DS & ! REMA9+ C>DS >E
PLAC$ FACE D[N 9 ! C5TRE ( !
TABLE TO =M ! DRAWPILE4 ,!
TOP C>D ( ! DRAWPILE IS
TURN$ OV] & PLAC$ NEXT TO !
DRAWPILE TO =M ! 4C>D PILE4
,! F/ PLAY] SELECTS A C>D
F 8 H& BY MAT*+ EI ! COL\R1
NUMB] OR ^W ( ! TOP C>D 9 !
4C>D PILE4 ,! F/ PLAY]'S C>D
IS PLAC$ Z ! TOP C>D ( !
4C>D PILE = ! NEXT PLAY]'S
C>D TO MAT*4 ,A ,WILD C>D W
MAT* ANY C>D4 ,IF A PLAY] _C
PLAY ANY ( 8 C>DS1 HE M/
DRAW "O C>D F ! DRAWPILE :
HE MAY PLAY1 2F ! TURN
PASSES TO ! NEXT PLAY]4
,SPECIAL AC;N C>DS ADD
EXCITE;T TO ! GAME BY REV]S+
! DIREC;N ( PLAY1 SKIPP+ !
NEXT PLAY] OR 9/RUCT+ ! NEXT
PLAY] TO DRAW A C]TA9 NUMB]
! D1L] #E
( ADDI;NAL C>DS4
,! PACK 3TA9S #AJH C>DS1 :
>E Z FOLL[S3
#AI C>DS ,- #J UP TO #I
,- BLUE 9 COL\R
#AI C>DS ,- #J UP TO #I
,- GRE5 9 COL\R
#AI C>DS ,- #J UP TO #I
,- R$ 9 COL\R
#AI C>DS ,- #J UP TO #I
,- YELL[ 9 COL\R
#H C>DS ,- ,DRAW ,TWO ,-
#B BLUE1 #B GRE51 #B R$1 #B
YELL[
#H C>DS ,- ,REV]SE ,- #B
BLUE1 #B GRE51 #B R$1 #B
YELL[
#H C>DS ,- ,SKIP ,- #B
BLUE1 #B GRE51 #B R$1 #B
YELL[
#D C>DS ,- ,WILD
#D C>DS ,- ,DRAW ,F\R4
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,! D1L]
,EA* PLAY] DRAWS A C>D F !
UNEXPOS$ DECK TO DET]M9E !
PLAY #F
D1L]4 ,ONLY ! #J TO #I C>DS
>E US$ TO DET]M9E ! F/ D1L]1
ANY O!R C>DS DRAWN >E PLAC$
BACK 9TO ! PACK & ! PLAY]
R$RAWS4 ,! PLAY] :O DRAWS !
HID D1LS4
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,D1L+
,SEV5 C>DS >E D1LT FACED[N
TO EA* PLAY] />T+ ) ! PLAY]
ON ! D1L]'S LEFT4 ,! REMA9+
C>DS " >E PLAC$
9 ! C5TRE ( ! TABLE ) ! TOP
C>D TURN$ FACE UP "<4C>D
PILE">1 NEXT TO ! DRAWPILE4
,EA* PLAY] %D SORT _! C>DS
BY COL\R1 2+ C>E;L N TO
EXPOSE !M TO ANY O!R PLAY]4
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,PLAY
,PLAY 2G9S ) ! P]SON TO !
LEFT ( ! D1L] MAT*+ ! C>D
EXPOS$ ON ! 4C>D PILE4 ,PLAY
3T9UES ) EA* PLAY] EI MAT*+
! NUMB] OR COL\R ( ! C>D
PLAY$ BY ! PLAY] 2F "DS #G
C>D ( ! 4C>D PILE"> OR BY
FOLL[+ ! DIREC;NS ( A ^W
C>D4 ,IF A PLAY] IS UNABLE
TO MAT* ! COL\R1 NUMB]1 ^W
C>D OR PLAY A WILD C>D1 !Y
M/ DRAW "O C>D F ! DRAWPILE4
,IF ! C>D DRAWN IS
PLAYABLE !Y MAY PLAY X
IMMLY4 ,IF ! C>D DRAWN IS N
PLAYABLE X IS ADD$ TO _! H&
& PLAY PASSES TO ! NEXT
P]SON4 ,! F/ PLAY] TO RID
ALL ! C>DS IS ! W9N] ( T H&
"<,SEE ,C.T+ & ,SCOR+">4
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,SPECIAL C>DS
,DRAW ,TWO ,- ,! NEXT
PLAY] M/ DRAW TWO C>DS F !
DRAWPILE & =FEIT 8 TURN4 ,!
PLAY] _C C.EL ! E6ECT ( A
,DRAW ,TWO C>D BY PLAY+
ANO!R ,DRAW ,TWO C>D4 ,!
FOLL[+ PLAY] MAY MAT* !
,DRAW ,TWO C>D & =CE ANO!R
DRAW & =FEITURE ( A TURN BY
! NEXT PLAY]4
SPECIAL C>DS #H
,REV]SE ,- ,REV]SES !
DIREC;N ( PLAY UNTIL ANO!R
,REV]SE C>D IS PLAY$4
,SKIP ,- ,! NEXT PLAY] IS
8SKIPP$' "4
,! ,SKIP C>D _C 2 C.ELL$ BY
PLAY+ ANO!R ,SKIP C>D4 ,!
FOLL[+ PLAY] MAY MAT* !
,SKIP C>D & =C+ ! NEXT PLAY]
TO LOSE A TURN4
,REMEMB]1 AF A PLAY] DRAWS
TWO OR IS SKIPP$1 ! FOLL[+
PLAY] MAY MAT* ! ^W C>D "<)
ANY COL\R">1 PLAY ANY C>D (
! SAME COL\R Z ! ^W C>D OR
PLAY A WILD C>D4
,WILD ,C>DS ,- ,WILD C>DS
MAY 2 PLAY$ ON ANY COL\R OR
TYPE ( C>D4 ,! PLAY] PLAY+ A
,WILD C>D MAY *ANGE ! COL\R
( PLAY OR ELECT TO 3T9UE ) !
SAME COL\R4
,! ,WILD C>D DOES N C.EL !
E6ECT ( A ^W C>D PREVI\SLY
PLAY$ OR H ANY E6ECT ON !
NEXT PLAY] O!R ?AN TO *ANGE
GO+ \ #I
! PLAY TO ! "ND COL\R4 ,A
,WILD C>D MAY 2 PLAY$ EV5
?\< A PLAY] HOLDS O!R
PLAYABLE C>DS 9 8 H&4 ,"! IS
NO RE/RIC;N TO ! PLAY+ (
,WILD C>DS4
,WILD ,DRAW ,F\R ,C>DS ,-
,GIVES A PLAY] ! "R TO CALL
! COL\R ( PLAY & =CES ! NEXT
PLAY] TO DRAW F\R C>DS F !
DRAWPILE & =FEIT 8 TURN4 ,?
C>D MAY ONLY 2 US$ :5 A
PLAY] DOES N H A C>D 9 8 H&
MAT*+ ! COL\R 2+ PLAY$4
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,GO+ \
,Z A PLAY] PLAYS 8 SECOND
LA/ C>D HE M/ CALL \ 8,,UNO0
"4 ,? W>NS ALL
PLAY]S HE MAY 2 ABLE TO G \
ON 8 NEXT TURN4 ,IF A PLAY]
FAILS TO SAY 8,,UNO0 BY ! "T
8 C>D T\*ES ! 4C>D PILE ANY
O!R PLAY] 9 ! GAME MAY
8CAT*' HM4 ,IF A PLAY] IS
8CAUDS F !
DRAWPILE4 ,PLAY !N 3T9UES4
,A PLAY] M/ 2 CAUD ! H& IS OV]4 ,PO9TS >E
SCOR$1 ! C>DS >E COLLECT$1
RE%U6L$ & A NEW H& IS 2GUN )
! D1L PASS+ TO ! LEFT4 ,IF !
LA/ C>D PLAY$ IS A ,DRAW
,TWO OR ,WILD ,DRAW ,F\R C>D
! NEXT PLAY] M/ DRAW ! TWO
OR F\R C>DS4 ,^! C>DS >E
C.T$ :5 PO9TS >E TOTALL$4
,IF NO "O HAS WON 2F !
DRAWPILE IS DEPLET$1 RE%U6LE
! 4C>D PILE1 EXCEPT ! TOP
C>D1 & 3T9UE PLAY ) !
RE%U6L$ DRAWPILE4
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,C.T+ & SCOR+
,! VALUE ( ! C>DS >E Z
FOLL[S3
,ALL C>DS #J ,- #I ,-
P5ALTIES #AA
,FACE ,VALUE
,DRAW ,TWO ,C>DS ,- #BJ
PO9TS
,REV]SE ,C>DS ,- #BJ PO9TS
,SKIP ,C>DS ,- #BJ PO9TS
,WILD ,C>DS ,- #EJ PO9TS
,WILD ,DRAW ,F\R ,C>DS ,-
#EJ PO9TS
,ONCE A PLAY] HAS G"O \
ALL O!R PLAY]S TOTAL ! PO9TS
9 _! H&S4 ,? TOTAL IS AW>D$
TO ! PLAY] :O W5T \4 ,! F/
PLAY] TO R1* #EJJ PO9TS IS !
W9N]4
,! GAME MAY AL 2 SCOR$ BY
KEEP+ A RUNN+ TOTAL ( !
PO9TS EA* PLAY] IS CAU1 ! GAME IS OV] & !
PLAY] ) ! L1/ NUMB] ( PO9TS
IS DCLD ! W9N]4
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,P5ALTIES
,IF A PLAY] MAKES A
SU7ES;N TO ANY O!R PLAY] ON
P5ALTIES #AB
:AT C>D TO PLAY1 HE M/ IMMLY
DRAW F\R C>DS4
,IF A PLAY] PLAYS A ,WILD
,DRAW ,F\R C>D :5 HE HAS A
PLAYABLE COL\R 9 8 H& HE IS
P5ALIS$ & M/ DRAW F\R C>DS4
,:5"E A ,WILD ,DRAW ,F\R C>D
IS PLAY$ ! PLAY] REQUIR$ TO
DRAW F\R C>DS1 & ONLY T
PLAY]1 MAY *ALL5GE ! PLAY+ (
! C>D4 ,IF *ALL5G$ ! PLAY]
M/ %[ 8 H& TO ! *ALL5G] TO
3FIRM X DOESN'T 3TA9 A
PLAYABLE COL\R4 ,IF ! PLAY 0
CORRECT ! *ALL5G] TAKES TWO
C>DS 9 ADDI;N TO ! O!R F\R &
PLAY RESUMES Z NORMAL4
,IF A PLAYABLE COL\R 0 9 !
H& %[N ! ,WILD ,DRAW ,F\R
C>D IS RETURN$ TO ! PLAY]'S
H& & ! PLAY] SU3ESS;LLY
*ALL5G$ M/ DRAW F\R C>DS4
,NORMAL PLAY IS !N RESUM$4
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TWO-H&$ PLAY #AC
,TWO-H&$ PLAY
& "PN]S
,RULES = TWO
PLAY]S
#A4 ,A ,REV]SE C>D ACTS L
A ,SKIP4 ,! PLAY] :O PLAYS !
,REV]SE MAY IMMLY PLAY ANO!R
C>D4
#B4 ,! P]SON PLAY+ A ,SKIP
C>D MAY IMMLY PLAY ANO!R
C>D4
#C4 ,:5 A ,DRAW ,TWO C>D
IS PLAY$ & YR OPPON5T HAS
DRAWN TWO C>DS1 ! PLAY IS
BACK TO Y4 ,! SAME PR9CIPLE
APPLIES TO ! ,WILD ,DRAW
,F\R C>D4
,BASIC ,,UNO RULES APPLY 9
ALL O!R 9/.ES4
,RULES = F\R
PLAY]S
,:5 PLAY+ "PN]S1 ALW SIT
ACR F EA* O!R4 ,:5 EI "PN]
GOES \1 ! H& IS OV]4
,TOTAL ALL ( ! PO9TS 9 BO?
OPPOS+ H&S & CR$IT ? AM.T TO
H[ TO 3TACT ,,RNIB #AD
! T1M GO+ \4
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,*ALL5GE ,,UNO
,? GAME IS SCOR$ BY KEEP+
A RUNN+ TOTAL EA* PLAY] IS
CAUE LEFT 9 ! GAME !Y PLAY H1D
TO H1D4
,:5 "O ( ! PLAY]S R1*ES OR
EXCE$S ! PRESET FIGURE !Y
LOSE4 ,! W9N] ( ! F9AL H& IS
DCLD ! W9N+ PLAY] ( ! GAME4
"<,SEE SPECIAL RULES = TWO
H&$ ,,UNO4">
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,H[ TO 3TACT
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,ADDRESS3 ,,RNIB1 ,MIDGATE
,H\SE1 ,MIDGATE1 ,PET]BOR\<
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ORG4UK
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,T]MS & 3DI;NS
( SALE
,? PRODUCT IS GU>ANTE$ F
MANUFACTUR+ FAULTS = #AB
MON?S F ! DATE ( PUR*ASE4
,IF Y H ANY ISSUES ) !
PRODUCT & Y DID N PUR*ASE
DIRECTLY F ,,RNIB !N PL1SE
3TACT YR RETAIL] 9 ! F/
9/.E4
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3TACT ,,RNIB F/ TO GET A
RETURNS AU?ORISA;N NUMB] TO
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ONL9E4
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T]MS & 3DI;NS #AF
,DATE3 ,DECEMB] #BJAH
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